IGNH News
...07-22-2005
Posted by: @ 03:07 PM EDT
I've been fooling around with my cloud shading, and I'm starting to get some very respectable results! :) I'm taking the normal 2D cloud texture, and raytracing the shading in a fragment program. To simulate multiple scattering, I'm simply blurring the result. It looks much better than the old shading IMO. All 100% GPU based. Here's a screenshot:

images/screenshots/rtclouds.jpg

I put a few more in the screenshots section. More to come fore sure :D